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GameStar 2004 May
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Gamestar_62_2004-05_dvd.iso
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INI File
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2003-09-30
|
3KB
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93 lines
[preset00]
fRating=4
fGammaAdj=1
fDecay=1
fVideoEchoZoom=0.999609
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.6401
fWaveSmoothing=0.27
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=5.99579
fWarpScale=1.331
fZoomExponent=1.01
fShader=0
zoom=0.998531
rot=0.002
cx=0.692
cy=0.5
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.96
ob_size=0.01
ob_r=0
ob_g=0.9
ob_b=0.2
ob_a=1
ib_size=0
ib_r=0.5
ib_g=0.5
ib_b=0.5
ib_a=1
nMotionVectorsX=0
nMotionVectorsY=48
mv_l=5
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=ob_r = 0.7 - 0.3*(0.5*sin(time*1.701)+ 0.3*cos(time*0.438));
per_frame_2=ob_g = 0.5- 0.4*sin(time*1.724);
per_frame_3=ob_b = 0.5 - 0.35*cos(time*1.196);
per_frame_4=warp =0;
per_frame_5=ib_size = 0.02;
per_frame_6=ib_r = ib_r + 0.5*sin(time*3.034);
per_frame_7=ib_g = ib_g + 0.5*sin(time*2.147);
per_frame_8=ib_b = ib_b - 0.5*sin(time*3.431);
per_frame_9=dx = dx -0.005*sin(time*0.23);
per_frame_10=dy = dy - 0.005*sin(time*0.2);
per_frame_11=volume = 0.15*(bass+bass_att+treb+treb_att+mid+mid_att);
per_frame_12=xamptarg = if(equal(frame%15,0),min(0.5*volume*bass_att,0.5),xamptarg);
per_frame_13=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_14=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_15=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_16=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_17=xpos = xpos + 0.001*xspeed;
per_frame_18=q2 = xpos;
per_frame_19=yamptarg = if(equal(frame%15,0),min(0.3*volume*treb_att,0.5),yamptarg);
per_frame_20=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_21=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_22=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_23=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_24=ypos = ypos + 0.001*yspeed;
per_frame_25=q4 = ypos;
per_frame_26=q5 = max(max(bass,bass_att)-1.2,0);
per_pixel_1=box =0.5+0.8*(2*x%2+2*y%2);
per_pixel_2=q1 = 2*q5+7.7+0.3*(sin(pow(x,3)+0.137*time)-cos(pow(y,3)+0.213*time));
per_pixel_3=zoom = if(above(box,1),q1*.1,zoom);
per_pixel_4=rot = if(above(box,1),0.5*sin(0.5*rad+0.385*time),rot);
per_pixel_5=cx = cx - 0.5*sin(rad+2*q4);
per_pixel_6=cy = cy + 0.11*sin((sqrt(2)-rad)-18*q2);