home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2004 May / Gamestar_62_2004-05_dvd.iso / Programy / winamp501_full.exe / $_14327_ / Milkdrop / Rovastar - Harlequin's Liquid Dragon.milk < prev    next >
INI File  |  2003-09-30  |  3KB  |  93 lines

  1. [preset00]
  2. fRating=4
  3. fGammaAdj=1
  4. fDecay=1
  5. fVideoEchoZoom=0.999609
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=1
  13. bTexWrap=1
  14. bDarkenCenter=0
  15. bRedBlueStereo=0
  16. bBrighten=0
  17. bDarken=0
  18. bSolarize=0
  19. bInvert=0
  20. fWaveAlpha=0.001
  21. fWaveScale=0.6401
  22. fWaveSmoothing=0.27
  23. fWaveParam=0
  24. fModWaveAlphaStart=0.75
  25. fModWaveAlphaEnd=0.95
  26. fWarpAnimSpeed=5.99579
  27. fWarpScale=1.331
  28. fZoomExponent=1.01
  29. fShader=0
  30. zoom=0.998531
  31. rot=0.002
  32. cx=0.692
  33. cy=0.5
  34. dx=0
  35. dy=0
  36. warp=0.01
  37. sx=1
  38. sy=1
  39. wave_r=0.5
  40. wave_g=0.5
  41. wave_b=0.5
  42. wave_x=0.5
  43. wave_y=0.96
  44. ob_size=0.01
  45. ob_r=0
  46. ob_g=0.9
  47. ob_b=0.2
  48. ob_a=1
  49. ib_size=0
  50. ib_r=0.5
  51. ib_g=0.5
  52. ib_b=0.5
  53. ib_a=1
  54. nMotionVectorsX=0
  55. nMotionVectorsY=48
  56. mv_l=5
  57. mv_r=1
  58. mv_g=1
  59. mv_b=1
  60. mv_a=0
  61. per_frame_1=ob_r = 0.7 - 0.3*(0.5*sin(time*1.701)+ 0.3*cos(time*0.438));
  62. per_frame_2=ob_g = 0.5- 0.4*sin(time*1.724);
  63. per_frame_3=ob_b = 0.5 - 0.35*cos(time*1.196);
  64. per_frame_4=warp =0;
  65. per_frame_5=ib_size = 0.02;
  66. per_frame_6=ib_r = ib_r + 0.5*sin(time*3.034);
  67. per_frame_7=ib_g = ib_g + 0.5*sin(time*2.147);
  68. per_frame_8=ib_b = ib_b - 0.5*sin(time*3.431);
  69. per_frame_9=dx = dx -0.005*sin(time*0.23);
  70. per_frame_10=dy = dy - 0.005*sin(time*0.2);
  71. per_frame_11=volume = 0.15*(bass+bass_att+treb+treb_att+mid+mid_att);
  72. per_frame_12=xamptarg = if(equal(frame%15,0),min(0.5*volume*bass_att,0.5),xamptarg);
  73. per_frame_13=xamp = xamp + 0.5*(xamptarg-xamp);
  74. per_frame_14=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  75. per_frame_15=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  76. per_frame_16=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  77. per_frame_17=xpos = xpos + 0.001*xspeed;
  78. per_frame_18=q2 = xpos;
  79. per_frame_19=yamptarg = if(equal(frame%15,0),min(0.3*volume*treb_att,0.5),yamptarg);
  80. per_frame_20=yamp = yamp + 0.5*(yamptarg-yamp);
  81. per_frame_21=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  82. per_frame_22=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  83. per_frame_23=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  84. per_frame_24=ypos = ypos + 0.001*yspeed;
  85. per_frame_25=q4 = ypos;
  86. per_frame_26=q5 = max(max(bass,bass_att)-1.2,0);
  87. per_pixel_1=box =0.5+0.8*(2*x%2+2*y%2);
  88. per_pixel_2=q1 = 2*q5+7.7+0.3*(sin(pow(x,3)+0.137*time)-cos(pow(y,3)+0.213*time));
  89. per_pixel_3=zoom = if(above(box,1),q1*.1,zoom);
  90. per_pixel_4=rot = if(above(box,1),0.5*sin(0.5*rad+0.385*time),rot);
  91. per_pixel_5=cx = cx - 0.5*sin(rad+2*q4);
  92. per_pixel_6=cy = cy + 0.11*sin((sqrt(2)-rad)-18*q2);
  93.